Despite the release of the first major balance patch for StarCraft 2 last week – or perhaps because of it – many discussions about StarCraft 2′s state of balance have been taking place, possibly even more than during the beta, when things were constantly changing and before people have had the chance to experiment with the game thoroughly.
Is StarCraft 2 balanced? While only little time has passed since the game’s release, many already argue that the game is not as balanced as StarCraft 1, especially when it
comes to the Zerg race. The Zerg have indeed been on the receiving end of quite a few nerfs during the beta. Particularly of note is the Roach, originally geared to be a fast, cheap, regenerating tank unit – which, during the beta, has had its armor rating reduced from 2 to 1, its supply cost increased from 1 to 2, its burrowed move speed reduced by 30%, and its regeneration changed and nerfed again and again to the point where it now regenerates more slowly and only while burrowed – a research that is only available at Tier 2, unlike in the original game, where Burrow is Tier 1.
comes to the Zerg race. The Zerg have indeed been on the receiving end of quite a few nerfs during the beta. Particularly of note is the Roach, originally geared to be a fast, cheap, regenerating tank unit – which, during the beta, has had its armor rating reduced from 2 to 1, its supply cost increased from 1 to 2, its burrowed move speed reduced by 30%, and its regeneration changed and nerfed again and again to the point where it now regenerates more slowly and only while burrowed – a research that is only available at Tier 2, unlike in the original game, where Burrow is Tier 1.
Indeed, many players complain about the Zerg’s lack of viable options in the early-mid game: the limited ability to tech and macro at the same time (making a Queen prevents the Hatchery from being upgraded to a Lair); the extreme need to be reactive against Protoss and Terran early game attacks, which are themselves more diverse than what the Zerg can field during that period of the game; the much more demanding macro mechanic, requiring constant attention that one is severely punished for lacking; the lack of mobility before creep tumors can spread, and the competition between those and energy reserved for injecting Larva. All of these issues and more are even making some pro-gamers rant about the state of the game, a few going as far as as “threatening” to switch to a different race and to stop playing Zerg altogether.
IdrA, one of the most famous American Zerg players, has published his thoughts on the recent patch here.
The balance problems in early game ZvT come down to the fact that terran is simply stronger and much more diverse early on, zerg has to rely on hard counters to have any chance to survive, but cant scout in time to implement them.
Interestingly, in a recent interview, Chris Sigaty, StarCraft 2′s lead producer, said that he himself finds Zerg difficult to play and that he tends to avoid the experience:
I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.
On the topic of 1v1 balance problems, Chris does not seem convinced that any exist:
You can go up and read on the forums at any one time and there are a bunch of different theories about balance and imbalance. We’re being very cautious about making large swinging changes right now because at the highest level things are actually very strong. The things that we’ll probably be addressing are the 2v2 and larger scale games. Ultimately, the 1 to 1 is what we want to keep as sacred as possible, but as a result right now there are some things that we need to address in the 2v2 at the higher level. We’ll be looking at ways to do that without affecting the 1v1 balance.
Discussing the next patch, Chris slates it to be released by the end of this year, calling it “the e-sports patch”. Finally, and after months of being in demand, chat channels will be introduced:
largely our e-sport patch. A couple of big things that will be in there are support for the season rolling, so players can look at the history of how they did in past seasons. There will be bugfixes, balance changes and tweaks, too. Chat is the other major thing we want to get in there next patch. We’ll also add more significant features to the editor.”
Lastly, Chris makes a comment regarding balance and the time it took to achieve it in StarCraft 1:
[Balance] is an ongoing process that, honestly, will take a year of longer to do. Even after Brood War was released we still patched and continued to drive towards a really solid final balance.
Will patches be enough to balance the game, or will an expansion, introducing new units, be necessary for that purpose? Is the game balanced right now? Is the Zerg race “broken”? If you have an opinion on the subject, now’s the time to voice it! We are putting up a new poll on the sidebar to the right to investigate what you think about this important issue.
***
Chris Sigaty also took the time to talk to PCGamer about the upcoming BlizzCon 2010 event and, most importantly, Blizzard’s decision to not show any aspect of StarCraft 2: Heart of The Swarm at the convention.
We’re still working on the details [of the expansion],” explains Chris, “andthe last thing I want to do is to talk about theoretical things instead of talking about what’s real.
However, Blizzard will hold a story panel with a Q&A with the fans, tying some loose ends from Wings of Liberty. Some Heart of The Swarm bits of information can be expected despite the promises to the contrary.